Geary's Core HTML5 Canvas: Graphics, Animation, and Game Development, 1e
One of HTML5’s most exciting features, Canvas provides a powerful 2D Graphics
API that lets you implement everything from word processors to Video
games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating Systems
and devices. Salient Features Practical, expert guidance for Building
more sophisticated web applications with richer user experiences Covers threading, Web Workers, client-side storage, Ajax, web sockets, the canvas, animations, media, drag-and-drop, and more The classic, proven Core Series approach: teaches through extensively documented, industrial-strength code examples About the Author David Geary is a prominent author, speaker, and consultant who teaches developers how to implement web applications. He wrote the best-selling Books
on both Java component frameworks: Graphic Java 2: Swing, Third Edition (Prentice Hall, 1999), and (with Cay Horstmann) Core JavaServerTM Faces, Third Edition (Prentice Hall, 2010). David is a prolific speaker who is a three-time JavaOne Rock Star. In 2011, David co-founded the HTML5 Denver meetup group.
Core HTML5 Canvas