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Beginning Android Games

Book Specification

Binding Paperback
Language English
Number Of Pages 714
Isbn-10 1430246774
Isbn-13 9781430246770
Dimension 19.1*4.14*23.5

Beginning Android Games

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game Design fundamentals and Programming basics, and then progress toward creating your own Basic game engine and playable game apps that Work on Android and earlier version compliant Smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releasesfor Android Smartphones and tablets: The fundamentals of game development and Design suitable for Android Smartphones and Tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life Management The Design of 2D and 3D Games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn How to set up/use the development Tools for creating your first Android game app The fundamentals of game Programming in the context of the Android platform How to use the Android's APIs for Graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D Games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL Games Who this book is for This book is for People with a Basic knowledge of Java who want to write Games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents 1. An Android in Every Home 2. First Steps with the Android SD 3. Game Development 101 4. Android for Game Developers 5. An Android Game Development Framewor 6. Mr. Nom Invades Androi 7. OpenGL ES: A Gentle Introductio 8. 2D Game Programming Tricks 9. Super Jumper: A 2D OpenGL ES Game 10. OpenGL ES: Going 3 11. 3D Programming Trick 12. Android Invaders: The Grande Final 13. Going Native with the ND 14. Marketing and Monetizing 15. Publishing Your Gam 16. What's Next"

Popular Tags: Game Developers OpenGL Android Platform Basic Game Programming 2D OpenGL Android SDK Android Smartphones and Tablets Beginning Android Games Canvas Going Invades Making Publish Trick Write Other Topics

Store Price Buy Now
Flipkart, Paperback Rs. 1855.0

How long would it take for you to read Beginning Android Games

Depending on your reading style, this is how much time you would take to complete reading this book.

Reading Style Time To Finish The Book
Slow 142 hours
Average 71 hours
Good 47 hours
Excellent 23 hours
So if you are a Reader belonging in the Good category, and you read it daily for 1 hour, it will take you 47 days.
Note: A slow reader usually reads 100 words per minute, an average reader 200 words per minute, an average reader 300 words per minute and an excellent leader reads about 600-1000 words per minute, however the comprehension may vary.

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